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Siggraph 2004 Course Notes For Win.Mac 繪圖教學電子書 英文版【2片裝】

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Siggraph 2004 Course Notes For Win.Mac 繪圖教學電子書 英文版【兩片裝】
【兩片裝】Siggraph 2004 Course Notes For Win.Mac 繪圖教學電子書 英文版【兩片裝】 
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軟體名稱: Siggraph 2004 Course Notes For Win.Mac 
語系版本: 英文版 
光碟片數: 兩片裝 
保護種類: 無 
破解說明: 無 
系統支援: Windows 9x/ME/NT/2000/XP/2003/Unix/Linux/Mac 
硬體需求: PC/Mac PC 
軟體類型: 繪圖教學電子書 
更新日期: 2004.09.01 
軟體發行: Siggraph(V.ORTEX) 
官方網站: http://www.siggraph.org/s2004/conference/courses/index.php?pageID=conference 
中文網站: 無 
軟體簡介: (以官方網站為準) 
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Siggraph 組織每年都會設定一套為期一天的訓練課程,今年的主題是採用魔戒第 
三部曲來作範例,在這實際的訓練、展示與清楚的解譯皆是由知名的電腦繪圖專業 
人員與互動式的技術來表達 
 
課程章節如下 
1. Real-Time Shading 
2 . Color Science and Color Appearance Models for CG, HDTV, and D-cinema 
3 . Introduction to Computer Graphics 
4 . State of the Art in Monte Carlo Global Illumination 
5 . Facial Modeling and Animation 
6 . Point-Based Computer Graphics 
7 . Seeing, Hearing, and Touching: Putting It All Together 
8 . Multiple-View Geometry for Image-Based Modeling 
9 . Photorealistic Hair Modeling, Animation, and Rendering 
10. "Lord of the Rings": The Visual Effects That Brought Middle Earth to the Screen 
11. Acting and Drawing for Animation 
12. Art-Directed Technology: Anatomy of a "Shrek 2" Sequence 
13. High-Dynamic-Range Imaging 
14. Collision Detection and Proximity Queries 
15. Shape-Based Retrieval and Analysis of 3D Models 
16. Performance OpenGL: Platform-Independent Techniques 
17. Unconventional Human-Computer Interfaces 
18. Commodity-Based Projection VR 
19. A Practical Guide to Ray Tracing and Photon Mapping 
20. Color in Information Display: Principles, Perception, and Models 
21. Introduction to Bayesian Learning 
22. Projectors: Advanced Graphics and Vision Techniques 
23. There Can Still Be Only One: Independent Animation Production for the Lonely 
24. Enhancing Three-Dimensional Vision With Three-Dimensional Sound 
25. Developing Augmented Reality Applications 
26. Real-Time Shadowing Techniques 
27. Level Set and PDE Methods for Computer Graphics 
28. Real-Time Volume Graphics 
29. An Interactive Introduction to OpenGL Programming 
30. Visualizing Geospatial Data 
31. The Elements of Nature: Interactive and Realistic Techniques 
32. GPGPU: General-Purpose Computation on Graphics Hardware 
33. Crowd and Group Animation 
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